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Digital.
Electric Medway
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Medway MegalithsDigital theatre series (2021) produced remotely with young people using augmented reality costumes and Zoom sets, to tell the story of the mysterious Medway Megaliths settlements.
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Intra 2121Using 360 imagery, sound and animation (2021), school children were invited to reimagine the Old Chatham High Street one hundred years in the future, and presented in 3 time portals accessed via phones.
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Test + DevelopIn response to the pandemic (2020), 5 local artists were commissioned to experiment, play and create new prototypes, using emerging technologies.
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Beneath WaterInspired by 'choose your own adventure' novels of the 1980s, we prototyped a multi-path phone and audio experience set in a future Hastings (2019).
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Live and outdoors.
BeaconsA unique community adventure and live event in Folkestone (2021), which used gamification, bespoke technology and sound to tell the story of ancient Sea Gooseberries.
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King Harald's SagaPart escape room, part archaeological dig (2017), this interactive show was performed in living rooms in Kent, reaching those unfamiliar with opera.
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SolaceInspired by the Sussex Downs, Solace (2019) was a touring and virtual 360 installation of immersive audiovisuals that included outdoor recordings collected by local people.
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Sea Folk SingSea Folk Sing (2018, 2019) touring choral production, presented collections of new songs and experimental music at unusual sites of industrial, maritime and working class heritage.
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NightWatchersPresented as part of a Micro Opera Festival, NightWatchers (2019) was an outdoor show sited on the harbour arm at Folkestone exploring themes of belonging and identity for a seafaring community.
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Workshops.
Sonic ClassroomSupported by Royal Opera House Bridge (2020, 2021), these CPD sessions allowed school teachers to explore audio technology, build confidence and apply it to the curriculum.
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Story SoundscapesDelivered to Swale Libraries, Sateda, Ideas Test and MSL Digital (2018, 2019), young people created their own stories enhanced by immersive soundscapes, looping and spoken word.
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DisquietYouth Music project (2018), supported emerging music leaders in Strood and Sittingbourne to run their own sessions, and to build a video resource based on the Musical Futures approach.
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Sound#HackA live learning event (2015) for secondary teachers and young people from Medway hosted in studios at the Centre for Music and Audio Technology, University of Kent, on the Historic Dockyard Chatham.
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360 EnvironmentsWorking at a secondary school on Sheppey (2021), as part of Swale Migration Project, students created interactive 360 spaces using researched local oral history and archived photos.
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Sounds Like Sherbet LemonsPartnering with a residential home in Frindsbury (2019), the project delivered weekly workshops using digital music technology to create ringtones and sensory-based memory music.
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